0.5.0 - January '25
0.5.0 FULL PATCH NOTES
Rebalances:
Enemies Health and Damage massively upped. Battles are hopefully hard.
Sword and Shield stats increased to help you more with the harder enemies.
Sword and Shield Gold Cost increased cause they do more damage now.
Homes now give 10 lumber per sec each. Up from 1.
Farms now give 5 Food/sec, up from 1.
Taxes went from +1/10 population to +1/100 Population.
Soldier cost now scales up, instead of a static cost.
Strength and Speed upgrade cost increased.
Added:
Autoclicker Upgrade Button! Finally!
'Barracks' - The Barracks currently boosts your Town Rating +5 for each Barracks. Costs 5 Soldiers.
'Town Rating' - Attract outside travelers to settle in your town. Provides ' + (TownRating/10) Population/sec'.
Story up to Page 173.
Buy Lumber 1k & 1m button.
Health Potions now get used automatically before Health hits 0, this allows you freedom from mass clicking the health potion, and
provides smoother uninterupted battles.
'Horrormon' have invaded the world, new enemies added (5 so far - 17 Enemies total.)
Some different drops for enemies: Energy, Health Potions, more Food, Lumber, can all drop from enemies now.
Fixes:
Tabbing out no longer switches enemies back to the roach.
Notation fixes for upgrade costs above 1k rounding.
Other:
UI Changes, rearrangements.
Files
Idle Legacy
Incremental / Idle RPG with a narrative story, enemies to defeat, and a town to save.
Status | In development |
Author | Big Clock Games |
Genre | Role Playing |
Tags | 2D, Idle, idle-rpg, Incremental, Medieval, Narrative, Pixel Art, Singleplayer, Text based |
More posts
- 0.4.5 Notation & Soldiers UpdateMay 23, 2024
- 0.4.0 'The Soundtrack Update'Apr 20, 2024
- 0.3.8 The Blacksmith UpdateApr 06, 2024
- 0.3.7 The Mining UpdateMar 29, 2024
- 0.3.6 QoL & BalanceMar 22, 2024
- 0.3.5 'Alchemy, Potions and More..."Mar 14, 2024
- 0.3.0 - 'A New Beginning' UpdateFeb 24, 2024
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